Yilin is a technical artist based in New York, working across real-time and cinematic 3D production.
Her work spans environment design, look dev, previs and layout, virtual fashion, 3D asset creation, lighting, and cinematics.
She works with tools and pipelines including Unreal Engine, Cinema 4D, Blender, Marvelous Designer, CLO, the Substance suite (Painter, Designer, Sampler), and generative AI workflows.