Come on, Portion
Technique
Untiy, Oculus 2
My Role
Concept, Scene designer, Unity developer, UIUX designer
Overview
Come Portion is a VR experience created using Unity and Oculus Quest 2.
The project aims to explore the combination of visual cues through lighting and VR interaction interfaces in a single-player game experience.
It serves as an attempt to investigate how these elements can work together seamlessly.
Project description
My game is themed "Magic and Witches". Users need to follow the prompts from the indoor lighting and interface to complete the potion-making process. Initially, I used hand tracking as I did not require teleportation, and users only needed to observe the environment within a stationary viewpoint to complete the interaction. However, hand tracking was too insensitive, so I switched to using controllers later on.
Main page to game level
3D menu & liquid shader
UI panel
Object move through path
Object/level selection
Button trggier event
UI panel
Game level